


Once you start working with Multicam, it is fairly standard stuff. The power of the Angle Editor is pretty impressive, making FCPX's Multicam the clear leader among multi-camera editing tools in competitive NLEs. Multicam angles can be switched by a new Angle Viewer or directly in the timeline. That's some refreshingly nice functionality. It's worth repeating that this Angle Editor makes it easy to add new angles and adjust and slip sync after the Multi-camera Clip has been created and after it has been used in an edit. There you can view and scrub angles, rearrange angles, add and remove angles (audio, video or even still photos, if you have that rather unique need), adjust and slip sync and add filters and effects to an individual angles. Often called a sync map, it looks like a multi-layer timeline. What makes FCPX Multicam work so well is its unique Angle Editor, basically a special timeline where the editor can see all the angles stacked in sync in different video layers. The Angle Editor is a special timeline stacked with multiple angles that makes syncing, adjusting sync, adding/deleting angles and adding effects fast and easy. Think of how much easier it will be to edit a large concert where you might even come close to hitting FCPX's extremely generous 64-angle limit for a Multi-camera Clip. While this is hugely important, very nice and could save you amazing amounts of time, I think the bigger deal is 10.0.3's ability to easily adjust and manage the Multi-camera Clips once they are created, even after editing has begun. You may have already heard how this version uses the built-in audio syncing functionality in FCPX 10.0.3 to magically synchronize camera angles based on their scratch audio. Apple obviously realized this, too, and went back to the drawing board for this version of Multicam, which is extremely well thought out and a pleasure to use. FCP7's Multicam was entirely usable – and I have cut many music videos and concerts with it over the years – but it was sometimes difficult to set up, clunky to use and nearly impossible to amend once you had it working. Of all the features left out of FCPX's original version, Multicam was the biggest. Still, there are plenty of improvements worth reviewing as part of a much-improved whole. Those numbers may look small but the feature improvements are big and 10.0.3 feels more like what should have come out the door first. Since that warm summer day Final Cut Pro has gone through several updates that have taken it from version 10.0.0 to 10.0.3.
